# How to Play Farkle

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Farkle is an easy-to-play dice game requiring six standard (six-sided) dice, and a pencil and paper for scoring. It is simple enough for kids to play, and random enough for kids to win, but still presents strategic opportunities for adults to assess.

The first player to accumulate 10,000 points wins.

A player begins her turn by rolling all six dice.  Scores are available for 1s, 5s, and 3-of-a-kind, 4-of-a-kind-, 5-of-a-kind, and 6-of-a-kind.

Scoring dice are set aside, and the player may elect to either bank her score and end her turn, or roll the remaining dice in an attempt to increase her score.

For example, if a player rolled 1-2-2-4-6-6, the only scoring die would be the 1.  The player could either take the score for the 1, or set aside the one and roll the remaining five dice hoping to roll additional scoring combinations. If the player's second roll resulted in 1-1-4-4-6, the player would set aside the two scoring 1s, and could choose to bank their score, or to roll the three remaining dice.  Note that the three 1s that have been set aside do not score as 3-of-a-kind because they were not rolled simultaneously.  Instead, they score as three separate 1s.

A roll that scores zero is called a Farkle.  When a player rolls a Farkle, not only does their turn end, but the player also loses all points that have accumulated during that turn.

If a player manages to score with all six dice, it is called "hot dice," and the player has the option to roll all six dice again or to end her turn.

Scoring:

Each 1: 100 points

Each 5:  50 points

Three 1s: 1,000 points

Three 2s:  200 points

Three 3s:  300 points

Three 4s:  400 points

Three 5s:  500 points

Three 6s:  600 points

Four-of-a-Kind scores double what 3-of-a-kind would have scored.  (e.g.,four 3s = 6oo instead of 300)

Five-of-a-Kind scores double what 4-of-a-kind would have scored.  (e.g., five 3s =1,200 instead of 600)

Six of a Kind scores double what 5-of-a-kind would have scored. (e.g., six 3s - 2,400 instead of 1,200)

Special Scoring:

Some players optionally award special scores for some combinations:

No scoring dice on the first roll: 500 points

Straight (1-2-3-4-5-6): 2,500 points

Full House (three of a kind and a pair): 3-of-a-kind value plus 250